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VFX for "Baby Corsair" – Charged!

Note: The plane model itself was created by another team member. My contributions were focused solely on the VFX.

The "Baby Corsair" is the most versatile vehicle in Charged!, excelling in both speed and adaptability. I was responsible for creating the visual effects for this agile plane, with a focus on its unique abilities: Roman Candle, Jink, and Firecracker Carpet. Each effect was designed to enhance the plane’s aerial combat prowess and dynamic gameplay.

Tools Used: Photoshop, Substance Designer, Blender, Unreal Engine
Responsibilities: VFX design, texturing, material creation, particle system implementation