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VFX for "Slasher"– Charged!

Note: The vehicle model itself was created by another team member. My contributions were focused solely on the VFX.

As the fastest vehicle in Charged!, the "Slasher" required visual effects that match its speed and intensity.
I was responsible for creating the VFX for the vehicle's distinctive abilities: Nailgun, Shield, and Rocket Swarm. These effects were designed to enhance the vehicle’s agile and aggressive playstyle, providing visual feedback that keeps up with the fast-paced action.

Tools Used: Photoshop, Substance Designer, Blender, Unreal Engine
Responsibilities: VFX design, texturing, material creation, particle system implementation

If you want to see more:
https://threedee.de/gaming/charged/