Note: The vehicle model itself was created by another team member. My contributions were focused solely on the VFX.
For the game Charged!, I had the opportunity to create dynamic visual effects for the "Hammer" vehicle.
This project involved designing and implementing VFX that enhanced the vehicle's impact and overall gameplay experience.
I was responsible for designing and implementing the VFX for the Hammer abilities, ensuring they were visually impactful and seamlessly integrated into the game. My work involved creating effects that are not only visually appealing but also provide players with clear feedback during gameplay.
Tools Used: Photoshop, Substance Designer, Blender, Unreal Engine
Responsibilities: VFX design, texturing, material creation, particle system implementation
If you want to see more:
https://threedee.de/gaming/charged/